Pack
UNITY CERTIFICATION EXAM PACK|GUARANTEED SUCCESS
UNITY CERTIFICATION EXAM PACK|GUARANTEED SUCCESS
[Montrer plus]UNITY CERTIFICATION EXAM PACK|GUARANTEED SUCCESS
[Montrer plus]Concept Art 
Provides a unifying point for art direction 
 
 
 
Game Mechanics 
Score accumulation, attacking, and player health are examples of: 
 
 
 
 
Casual games 
This game type often features mechanics such as card games, board games simple arcade style games and puzzles. 
 
 
 
Art Director ...
Aperçu 2 sur 8 pages
Ajouter au panierConcept Art 
Provides a unifying point for art direction 
 
 
 
Game Mechanics 
Score accumulation, attacking, and player health are examples of: 
 
 
 
 
Casual games 
This game type often features mechanics such as card games, board games simple arcade style games and puzzles. 
 
 
 
Art Director ...
CHAPTER 1 
... 
 
 
 
Concept Art 
Provides a unifying point for art direction 
 
 
 
 
Game Mechanics 
Score accumulation, attacking, and player health 
 
 
 
Casual games 
This game type often features mechanics such as card games, board games simple arcade style games and puzzles. 
 
 
 
Art Dire...
Aperçu 2 sur 10 pages
Ajouter au panierCHAPTER 1 
... 
 
 
 
Concept Art 
Provides a unifying point for art direction 
 
 
 
 
Game Mechanics 
Score accumulation, attacking, and player health 
 
 
 
Casual games 
This game type often features mechanics such as card games, board games simple arcade style games and puzzles. 
 
 
 
Art Dire...
Raycast 
This locates Colliders along the path of a ray 
 
 
 
mesh filter 
The component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen 
 
 
 
 
mesh renderer 
A mesh component that takes the geometry from the Mesh Filter and renders it at the posi...
Aperçu 2 sur 13 pages
Ajouter au panierRaycast 
This locates Colliders along the path of a ray 
 
 
 
mesh filter 
The component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen 
 
 
 
 
mesh renderer 
A mesh component that takes the geometry from the Mesh Filter and renders it at the posi...
In Unity You assemble what in scene view? 
Game Objects 
 
 
 
Changes made in inspector during play mode are permanent changes after exiting (T/F) 
False 
 
 
 
 
A transform contains all of the following except: 
Mass 
 
 
 
In the project window you can search by all the following except: 
Date 
...
Aperçu 3 sur 19 pages
Ajouter au panierIn Unity You assemble what in scene view? 
Game Objects 
 
 
 
Changes made in inspector during play mode are permanent changes after exiting (T/F) 
False 
 
 
 
 
A transform contains all of the following except: 
Mass 
 
 
 
In the project window you can search by all the following except: 
Date 
...
In Unity You assemble what in scene view? 
Game Objects 
 
 
 
Changes made in inspector during play mode are permanent changes after exiting (T/F) 
False 
 
 
 
 
A transform contains all of the following except: 
Mass 
 
 
 
In the project window you can search by all the following except: 
Date 
...
Aperçu 3 sur 19 pages
Ajouter au panierIn Unity You assemble what in scene view? 
Game Objects 
 
 
 
Changes made in inspector during play mode are permanent changes after exiting (T/F) 
False 
 
 
 
 
A transform contains all of the following except: 
Mass 
 
 
 
In the project window you can search by all the following except: 
Date 
...
How many luns can be in one Consistency Group? 
50 
 
 
 
Consistency Group 
a grouping of up to 50 LUNs to form a single instance of LUN storage. 
 
 
 
 
What do you use to migrate CIFS/SMB? 
EMCopy 
 
 
 
What can be used to migrate LUNS from VNX2 to unity? 
RecoverPoint/RecoverPoint for VMs and ...
Aperçu 3 sur 21 pages
Ajouter au panierHow many luns can be in one Consistency Group? 
50 
 
 
 
Consistency Group 
a grouping of up to 50 LUNs to form a single instance of LUN storage. 
 
 
 
 
What do you use to migrate CIFS/SMB? 
EMCopy 
 
 
 
What can be used to migrate LUNS from VNX2 to unity? 
RecoverPoint/RecoverPoint for VMs and ...
Concept art 
Provides a unifying point for art direction 
 
 
 
Non-Disclosure Agreement 
Possible release of information about work at a studio is often governed by this kind of legal contract 
 
 
 
Game mechanics 
Some accumulation, attacking, and player health are examples 
 
 
 
This game type ...
Aperçu 1 sur 4 pages
Ajouter au panierConcept art 
Provides a unifying point for art direction 
 
 
 
Non-Disclosure Agreement 
Possible release of information about work at a studio is often governed by this kind of legal contract 
 
 
 
Game mechanics 
Some accumulation, attacking, and player health are examples 
 
 
 
This game type ...
How do you apply an Animator Controller to a GameObject? 
Create an animator component, then set the controller to the correct controller. 
 
 
 
How do you create an Animator Controller? 
Create -> Animator Controller, Right Click the Inspector and click Create -> Animator Controller, Assets ...
Aperçu 2 sur 7 pages
Ajouter au panierHow do you apply an Animator Controller to a GameObject? 
Create an animator component, then set the controller to the correct controller. 
 
 
 
How do you create an Animator Controller? 
Create -> Animator Controller, Right Click the Inspector and click Create -> Animator Controller, Assets ...
Rank the following options in terms of their compression rate, highest to lowest. 
 
A. Vorbis/MP3 - high quality 
B. ADPCM 
C. Vorbis/MP3 - low quality 
D. PCM 
C 
A 
B 
D 
 
 
 
Which file exportable 3D file formats are supported by Unity? 
.FBX 
.dae 
.obj 
 
 
 
 
Identify the Audio Clip impo...
Aperçu 1 sur 3 pages
Ajouter au panierRank the following options in terms of their compression rate, highest to lowest. 
 
A. Vorbis/MP3 - high quality 
B. ADPCM 
C. Vorbis/MP3 - low quality 
D. PCM 
C 
A 
B 
D 
 
 
 
Which file exportable 3D file formats are supported by Unity? 
.FBX 
.dae 
.obj 
 
 
 
 
Identify the Audio Clip impo...
where do you click as part of the Unity Installation process? 
Unity Installer 
 
 
 
Whats the current version of Unity? 
Unity 5.4.1 
 
 
 
 
How do you install multiple versions of Unity? 
Install the different versions in different folders. 
 
 
 
How do you find the older versions of Unity? 
Go...
Aperçu 1 sur 1 pages
Ajouter au panierwhere do you click as part of the Unity Installation process? 
Unity Installer 
 
 
 
Whats the current version of Unity? 
Unity 5.4.1 
 
 
 
 
How do you install multiple versions of Unity? 
Install the different versions in different folders. 
 
 
 
How do you find the older versions of Unity? 
Go...
Examine the Animator Controller 
The animator controller creates states that the GameObject can be in and assigns animations to these states. It also defines transitions for each of these states. 
 
 
 
Apply an Animator Controller to a GameObject 
Have the object open in Inspector. Drag the animato...
Aperçu 3 sur 18 pages
Ajouter au panierExamine the Animator Controller 
The animator controller creates states that the GameObject can be in and assigns animations to these states. It also defines transitions for each of these states. 
 
 
 
Apply an Animator Controller to a GameObject 
Have the object open in Inspector. Drag the animato...
Concept Art 
It provides a unifying point for art direction. 
 
 
 
At a game studio, this person is responsible for ensuring the overall look and feel is consistent. 
Art Director 
 
 
 
 
This game type often features mechanics such as card games, board games, simple arcade-style games, and puzzle...
Aperçu 2 sur 9 pages
Ajouter au panierConcept Art 
It provides a unifying point for art direction. 
 
 
 
At a game studio, this person is responsible for ensuring the overall look and feel is consistent. 
Art Director 
 
 
 
 
This game type often features mechanics such as card games, board games, simple arcade-style games, and puzzle...
C - The White Box 
 
 
 
1. Polygon Count 
2. Fewer Materials 
3. Fewer Bones 
4. Separate Forward and Inverse Kinematics 
5. Single Skinned Mesh Renderer 
List Five Ways to Balance Pipeline (Pipeline Optimization) 
 
 
 
 
GPU Intensive 
Polygons Per Character 
Mobile 300 - 1500 
Desktop 1500 - 400...
Aperçu 4 sur 45 pages
Ajouter au panierC - The White Box 
 
 
 
1. Polygon Count 
2. Fewer Materials 
3. Fewer Bones 
4. Separate Forward and Inverse Kinematics 
5. Single Skinned Mesh Renderer 
List Five Ways to Balance Pipeline (Pipeline Optimization) 
 
 
 
 
GPU Intensive 
Polygons Per Character 
Mobile 300 - 1500 
Desktop 1500 - 400...
Semicolon 
Every line of C# is called a statement and must end with a ______ to separate them for the code complier process 
 
public int myAge = 16; 
 
 
 
Variable 
a tiny section of your computer's memory that holds an assigned value. Every variable keeps track of where its information is stored...
Aperçu 2 sur 9 pages
Ajouter au panierSemicolon 
Every line of C# is called a statement and must end with a ______ to separate them for the code complier process 
 
public int myAge = 16; 
 
 
 
Variable 
a tiny section of your computer's memory that holds an assigned value. Every variable keeps track of where its information is stored...
What does projection do? (Cameras) 
Projection toggles the camera's capability to simulate perspective. 
 
 
 
What does perspective do? (Cameras) 
Camera will render objects with perspective intact. Simulate a real-world view. Scene needs to have depth of field. Commonly used in 3D games. Larger f...
Aperçu 2 sur 11 pages
Ajouter au panierWhat does projection do? (Cameras) 
Projection toggles the camera's capability to simulate perspective. 
 
 
 
What does perspective do? (Cameras) 
Camera will render objects with perspective intact. Simulate a real-world view. Scene needs to have depth of field. Commonly used in 3D games. Larger f...
pre-increment 
++i 
 
 
 
post-increment 
i++ 
 
 
 
 
GetMouseButtonDown 
If pressed 
 
 
 
GetMouseButton 
If held down 
 
 
 
GetMouseButtonUp 
If released 
 
 
 
Mouse Button 0 
left 
 
 
 
Mouse Button 1 
Right 
 
 
 
Mouse Button 2 
Middle 
 
 
 
Scene View 
You CAN change from 2d to 3D 
You C...
Aperçu 2 sur 6 pages
Ajouter au panierpre-increment 
++i 
 
 
 
post-increment 
i++ 
 
 
 
 
GetMouseButtonDown 
If pressed 
 
 
 
GetMouseButton 
If held down 
 
 
 
GetMouseButtonUp 
If released 
 
 
 
Mouse Button 0 
left 
 
 
 
Mouse Button 1 
Right 
 
 
 
Mouse Button 2 
Middle 
 
 
 
Scene View 
You CAN change from 2d to 3D 
You C...
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